![]() only one cruiser in an escorting group needs to activate it to screw up EVERY squad's attack inside a 5 km radius. If they choose to send their birds, your fighters are ready to pounce on them the very moment their birds get into formation.And that's why you time it so somebody always has the ability ready. In a way, you're suppressing their birds without actually shooting them. If you're a CV and that one other CV or 2 other CV on the enemy team only has a total torpedo-diver no fighter load out, hang your fighters at the fringes of their CV's AA range. ![]() CLs and DDs, bombs are better but sometimes if you're lucky enough, auto torp drop might get them. When it comes to target selection, pick out those lone BBs. Use repairs now or get burnt to death or use repairs now put out the fire and risk flooding damage from torpedoes. Why? This would force players into a dilemma. For me, I like to bomb them first and than torpedo them a short while later. If you're using torpedo-bomber CAG, don't send in both types at once. The torpedo fuse would not have time to arm and all it does is to harmlessly knock against the hull. For starters, never EVER put the base of the manual torpedo rectangle anywhere near your target ship. Manual aim really takes a lot of trial and error. You can learn quite a bit there.Īgree and also to those players who think CV torpedo drops can't be avoided, please go to that forum as well Please go to the Newplayers Zone and look for Guides.
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